Introduction
Methods
Results
# | Paper | Developer tools | Operating system | Device used | AR type |
---|---|---|---|---|---|
1 | Liu, R., Salisbury, J. P., Vahabzadeh, A., & Sahin, N. T. (2017). Feasibility of an Autism-Focused Augmented Reality Smartglasses System for Social Communication and Behavioral Coaching. Frontiers in Pediatrics, 5, 145. https://doi.org/10.3389/fped.2017.00145 | BPS SDK | iOS, Android | Google Glass Explorer Edition v2 | M |
2 | Nekar, D. M., Kang, H., Alao, H., & Yu, J. (2022). Feasibility of Using Multiplayer Game-Based Dual-Task Training with Augmented Reality and Personal Health Record on Social Skills and Cognitive Function in Children with Autism. Children, 9(9), 1398. | Kinect SDK | Windows | Kinect | S |
3 | Vahabzadeh, A., Keshav, N. U., Abdus-Sabur, R., Huey, K., Liu, R., & Sahin, N. T. (2018). Improved socio-emotional and behavioral functioning in students with autism following school-based smartglasses intervention: Multi-stage feasibility and controlled efficacy study. Behavioral Sciences, 8(10), 85. | Empowered Brain Technology Platform | iOS, Android, Glass OS | Empowered Brain smartglasses | S |
4 | Sahin, N. T., Keshav, N. U., Salisbury, J. P., & Vahabzadeh, A. (2018). Second version of google glass as a wearable socio-affective aid: Positive school desirability, high usability, and theoretical framework in a sample of children with autism. JMIR Human Factors, 5(1), e8785. | - | - | Glass Enterprise Edition | S |
5 | Krishnamurthy, D., Jaswal, V., Nazari, A., Shahidi, A., Subbaraman, P., & Wang, M. (2022, April). HoloType: Lived Experience Based Communication Training for Nonspeaking Autistic People. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (pp. 1–6). | - | Windows | Hololens 2 | S |
6 | Ahsen, T., Yu, C., O’Brien, A., Schlosser, R. W., Shane, H. C., Oesch-Emmel, D.,… & Dogar, F. (2022, October). Designing a Customizable Picture-Based Augmented Reality Application For Therapists and Educational Professionals Working in Autistic Contexts. In Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 1–16). | Unity, ARCore, ARKit XR | iOS, Android | smartphone | M |
7 | Hashim, H. U., Yunus, M. M., & Norman, H. (2022). ‘AReal-Vocab’: An Augmented Reality English Vocabulary Mobile Application to Cater to Mild Autism Children in Response towards Sustainable Education for Children with Disabilities. Sustainability, 14(8), 4831. | Unity | - | smartphone | M |
8 | Nekar, D. M., Lee, D. Y., Hong, J. H., Kim, J. S., Kim, S. G., Seo, Y. G., & Yu, J. H. (2022, October). Effects of Augmented Reality Game-Based Cognitive–Motor Training on Restricted and Repetitive Behaviors and Executive Function in Patients with Autism Spectrum Disorder. Healthcare, 10(10), 1981. | UINCARE | Windows | UINCARE-82B (PC, kinect), CoTras device | M |
9 | Wan, G., Deng, F., Jiang, Z., Song, S., Hu, D., Chen, L.,… & Zhang, J. (2022). FECTS: A Facial Emotion Cognition and Training System for Chinese Children with Autism Spectrum Disorder. Computational Intelligence and Neuroscience, 2022. | OpenFace SDK | Android | PAD with a training system, PC with an analysis system, mini Bluetooth speaker, D435 camera | S |
10 | Wedyan, M., Falah, J., Alturki, R., Giannopulu, I., Alfalah, S. F., Elshaweesh, O., & Al-Jumaily, A. (2021). Augmented reality for autistic children to enhance their understanding of facial expressions. Multimodal Technologies and Interaction, 5(8), 48. | Unity | Windows | Kinect | S |
11 | Lee (2021). Kinect-for-windows with augmented reality in an interactive roleplay system for children with an autism spectrum disorder. Interactive Learning Environments, 29(4), 688–704. | Unity | Windows | Kinect | S |
12 | Wang, C. P., Tsai, C. H., & Lee, Y. L. (2022). Requesting Help Module Interface Design on Key Partial Video with Action and Augmented Reality for Children with Autism Spectrum Disorder. Applied Sciences, 12(17), 8527. | Unity, Vuforia, HP Reveal, AR Kit, MAKAR | iOS, Android, Unity 3D | tablet | M |
13 | Xia, M., Chen, N., Tang, Y., & Zhu, Z. (2020, October). ParaShop: A Mobile AR App in Assisting People with ASD in Shopping. In 2020 IEEE MIT Undergraduate Research Technology Conference (URTC) (pp. 1–4). IEEE. | React Native, ViroReact, Node.js, PostgreSQL, Python Flask | iOS, Android | smartphone | M |
14 | Sun et al., (2019, B3October). Anon-Emoji: An optical see-Through augmented reality system for children with autism spectrum disorders to promote understanding of facial expressions and emotions. In 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 448–450). IEEE. | Unity, OpenCV | Magic Leap One Headset, OS version 0.95.2 | Magic Leap One Headset | M |
15 | Tang, T. Y., Xu, J., & Winoto, P. (2019, July). An augmented reality-based word-learning mobile application for children with autism to support learning anywhere and anytime: object recognition based on deep learning. In International Conference on Human-Computer Interaction (pp. 182–192). Springer, Cham. | TensorFlow | iOS, Android | smartphone | M |
16 | Lee, I. J., Chen, C. H., Wang, C. P., & Chung, C. H. (2018). Augmented reality plus concept map technique to teach children with ASD to use social cues when meeting and greeting. The Asia-Pacific Education Researcher, 27(3), 227–243. | Vuforia | - | tablet | M |
17 | Vahabzadeh, A., Keshav, N. U., Salisbury, J. P., & Sahin, N. T. (2018). Improvement of attention-deficit/hyperactivity disorder symptoms in school-aged children, adolescents, and young adults with autism via a digital smartglasses-based socioemotional coaching aid: short-term, uncontrolled pilot study. JMIR Mental Health, 5(2), e9631. | Empowered Brain Technology Platform | iOS, Android, Glass OS | Empowered Brain system, smartglasses | S |
18 | Keshav, N. U., Vahabzadeh, A., Abdus-Sabur, R., Huey, K., Salisbury, J. P., Liu, R., & Sahin, N. (2018). Longitudinal socio-emotional learning intervention for autism via smartglasses: Qualitative school teacher descriptions of practicality, usability, and efficacy in general and special education classroom settings. Education Sciences, 8(3), 107. | Empowered Brain Technology Platform | iOS, Android, Glass OS | Empowered Brain system, Google glasses | S |
19 | Asif, M. A., Al Wadhahi, F., Rehman, M. H., Kalban, I. A., & Achuthan, G. (2020). Intelligent educational system for autistic children using augmented reality and machine learning. In Innovative Data Communication Technologies and Application: ICIDCA 2019 (pp. 524–534). Springer International Publishing. | OpenCV, Kinect SDK | Windows | Kinect, short throw projector, webcam | M, P |
20 | Chung, C. H., & Chen, C. H. (2017). Augmented reality based social stories training system for promoting the social skills of children with autism. In Advances in Ergonomics Modeling, Usability & Special Populations: Proceedings of the AHFE 2016 International Conference on Ergonomics Modeling, Usability & Special Populations, July 27–31, 2016, Walt Disney World®, Florida, USA (pp. 495–505). Springer international publishing. | - | - | laptop | M |
21 | Sahin, N. T., Abdus-Sabur, R., Keshav, N. U., Liu, R., Salisbury, J. P., & Vahabzadeh, A. (2018, September). Case study of a digital augmented reality intervention for autism in school classrooms: Associated with improved social communication, cognition, and motivation via educator and parent assessment. In Frontiers in education (Vol. 3, p. 57). Frontiers Media SA. | Empowered Brain Technology Platform | iOS, Android, Glass OS | Empowered Brain system, Google glasses | S |
22 | Lorenzo et al., (2019). Preliminary study of augmented reality as an instrument for improvement of social skills in children with autism spectrum disorder. Education and Information Technologies, 24, 181–204. | Quiver Vision SDK | Android | smartphone | S |
23 | Huang, Y. C., & Lee, I. J. (2020). Using augmented reality and concept mapping to improve ability to master social relationships and social reciprocity for children with autism Spectrum disorder. In Universal Access in Human-Computer Interaction. Applications and Practice: 14th International Conference, UAHCI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II 22 (pp. 19–37). Springer International Publishing. | Unity, 3DSmax, After Effects | MacOS, Windows | laptop | M |
24 | Kurniawan (2018). The improvement of autism spectrum disorders on children communication ability with PECS method Multimedia Augmented Reality-Based. In Journal of Physics: Conference Series (Vol. 947, No. 1, p. 012009). IOP Publishing. | - | Android | smartphone, tablet | M |
25 | Zheng, C., Zhang, C., Li, X., Li, B., Zhang, F., Liu, X.,… & Ying, F. (2017, October). An EEG-based adaptive training system for ASD children. In Adjunct Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (pp. 197–199). | Face + + SDK | MacOS, Windows, Android, iOS | EEG helmet, TGAM chip module, laptop | M |
26 | Wang, W. Z., & Lee, I. J. (2020). Social Intervention Strategy of Augmented Reality Combined with Theater-Based Games to Improve the Performance of Autistic Children in Symbolic Play and Social Skills. In HCI International 2020–Late Breaking Papers: Universal Access and Inclusive Design: 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings 22 (pp. 401–411). Springer International Publishing. | Unity, Vuforia, Maya | iOS, Android | tablet | M |
27 | Keshav, N. U., Salisbury, J. P., Vahabzadeh, A., & Sahin, N. T. (2017). Social communication coaching smartglasses: Well tolerated in a diverse sample of children and adults with autism. JMIR mHealth and uHealth, 5(9), e8534. | Google Glass Explorer Edition and Glass Enterprise Edition | iOS, Android, Glass OS | Google Glass Explorer Edition and Glass Enterprise Edition, smartglasses | S |
28 | Chen, C. H., Lee, I. J., & Lin, L. Y. (2016). Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions. Computers in Human Behavior, 55, 477–485. | ARVMS learning system | Windows | tablet PC | O |
29 | Pérez-Fuster et al., (2022). Enhancing joint attention skills in children on the autism spectrum through an augmented reality technology-mediated intervention. Children, 9(2), 258. | Kinect SDK, Pictogram Room | Windows | Kinect, Projector, Interactive Digital Whiteboard, PC, video cameras | S |
30 | Chen, C. H., Lee, I. J., & Lin, L. Y. (2015). Augmented reality-based self-facial modeling to promote the emotional expression and social skills of adolescents with autism spectrum disorders. Research in Developmental Disabilities, 36, 396–403. | Unity, Vuforia, 3Ds Max, Qualcom AR | Windows | PC, Monitor, Web camera | S |
31 | Zheng, C., Zhang, C., Li, X., Liu, X., Tang, C., Wang, G.,… & Ying, F. (2017). Toon-chat: a cartoon-masked chat system for children with autism. In ACM SIGGRAPH 2017 Posters (pp. 1–2). | Face + + SDK | MacOS, Windows, Android, iOS | laptop, monitor | S |
32 | Mahariba, A. J., Mishra, S., & Jain, D. (2016). Face morphing and substitution for aid of autistic children using augmented reality. Indian J. Sci. Technol., 9(37). | OpenCV, Unity | MacOS, Windows, Android, iOS | PC, monitor | S |
33 | McMahon, D. D., Cihak, D. F., Wright, R. E., & Bell, S. M. (2016). Augmented reality for teaching science vocabulary to postsecondary education students with intellectual disabilities and autism. Journal of Research on Technology in Education, 48(1), 38–56. | Aurasma | iOS | iPad | M |
34 | Lakshmiprabha, N. S., Santos, A., Mladenov, D., & Beltramello, O. (2014, September). [Poster] An augmented and virtual reality system for training autistic children. In 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 277–278). IEEE. | OpenCV | MacOS, Windows, Android, iOS | projector, camera | P |
35 | Escobedo and Tentori (2014). Mobile augmented reality to support teachers of children with autism. In Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services: 8th International Conference, UCAmI 2014, Belfast, UK, December 2–5, 2014. Proceedings 8 (pp. 60–67). Springer International Publishing. | MOBIS | - | smartphone | P |
36 | Vullamparthi, A. J., Nelaturu, S. C. B., Mallaya, D. D., & Chandrasekhar, S. (2013, December). Assistive learning for children with autism using augmented reality. In 2013 IEEE Fifth International Conference on Technology for Education (t4e 2013) (pp. 43–46). IEEE. | Eclipse 4.0 Indigo, PHP, Java | Android, Windows | tablet, smartphone | M |
37 | Alkadhi et al., (2020). Co-design of Augmented Reality Storybooks for Children with Autism Spectrum Disorder. In HCI International 2020–Late Breaking Papers: Universal Access and Inclusive Design: 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings 22 (pp. 3–13). Springer International Publishing. | - | - | smartphone | M |
38 | Singh, K., Shrivastava, A., Achary, K., Dey, A., & Sharma, O. (2019, November). Augmented reality-based procedural task training application for less privileged children and autistic individuals. In The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry (pp. 1–10). | Unity | MacOS, Windows | PC | M |
39 | Kung-Teck, W., Hanafi, H. F., Abdullah, N., Noh, N. M., & Hamzah, M. (2019). A prototype of augmented reality animation (ara) e-courseware: An assistive technology to assist autism spectrum disorders (asd) students master in basic living skills. International Journal of Innovative Technology and Exploring Engineering, 9(1), 3487–3492. | - | - | tablet, smartphone | M |
40 | Premarathne, H. (2022, March). [DC] A Mobile Intervention to Promote Social Skills in Children with Autism Spectrum Disorder Using AR Face Masks. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 942–943). IEEE. | Unity | iOS, Android | smartphone | S |
41 | Bauer, V., Bouchara, T., & Bourdot, P. (2021, October). Designing an extended reality application to expand clinic-based sensory strategies for autistic children requiring substantial support: participation of practitioners. In 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 254–259). IEEE. | Unity, Steam VR SDK, ZED SDK | Windows | HTC Vive Pro, Zed mini camera | S |
42 | Amado, M. L., Ruiz, L. C., & Andrade-Arenas, L. (2021). Prototype of an augmented reality application for cognitive improvement in children with autism using the DesingScrum methodology. Advances in Science, Technology and Engineering Systems, 6(1), 587–596. | Balsamiq Mockups 3, Tinkercad, App Augmented Class, Unity, Vuforia | iOS, Android | smartphone | M |
43 | Khowaja, K., Al-Thani, D., Abdelaal, Y., Hassan, A. O., Mou, Y. A., & Hijab, M. H. (2021, July). Towards the Mixed-Reality Platform for the Learning of Children with Autism Spectrum Disorder (ASD): A Case Study in Qatar. In HCI in Games: Serious and Immersive Games: Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II (pp. 329–344). Cham: Springer International Publishing. | - | - | smartphone, tablet | M |
44 | Bouaziz et al., (2021). Enhancing Daily Life Skills Learning for Children with ASD Through Augmented Reality. In Innovative Systems for Intelligent Health Informatics: Data Science, Health Informatics, Intelligent Systems, Smart Computing (pp. 1164–1173). Cham: Springer International Publishing. | Unity, Blender | Android | smartphone | M |
45 | Iftene and Trandabăț (2018). Enhancing the attractiveness of learning through augmented reality. Procedia Computer Science, 126, 166–175. | Artoolkit framework, Metaio framework, Unity, Vuforia | Android | smartphone, tablet | M |
46 | Tang, T. Y., Xu, J., & Winoto, P. (2019, March). Automatic object recognition in a light-weight augmented reality-based vocabulary learning application for children with autism. In Proceedings of the 2019 3rd international conference on innovation in artificial intelligence (pp. 65–68). | Google TensorFlow platform | iOS, Android | smartphone | S |
47 | Cunha, P., Brandão, J., Vasconcelos, J., Soares, F., & Carvalho, V. (2016, February). Augmented reality for cognitive and social skills improvement in children with ASD. In 2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV) (pp. 334–335). IEEE. | - | - | smartphone, tablet, laptop | M |
48 | Li et al., (2023). FaceMe: An agent-based social game using augmented reality for the emotional development of children with autism spectrum disorder. International Journal of Human-Computer Studies, 175, 103,032. | Unity, Vuforia, FaceMe system | Android | laptop | S |
49 | Lian, X., Sunar, M. S., Lian, Q., & Mokhtar, M. K. (2023). Evaluating user interface of a mobile augmented reality coloring application for children with autism: An eye-tracking investigation. International Journal of Human-Computer Studies, 103,085. | Vuforia, OpenCV | Android | smartphone | M |