Introduction
Teaching–learning methods are broadly classified as teacher controlled and learner controlled methods [
1]. Among the various learner controlled methods, self-learning methods have their own importance and relevance. Various studies in medical education have shown that self-learning methods should be incorporated into the teaching–learning process to make learning more effective, efficient and meaningful.
Self-learning promotes active learning and critical thinking which in turn enhances self-reliance and in this process teachers can manage their time effectively to reinforce knowledge and skills. Moreover, for students, learning on their own can be an enjoyable experience [
2].
Active learning strategies have their own benefits which primarily include fostering development of critical thinking, communication, cooperative learning skills and attitudes and values; promoting concept formation; providing an avenue for discovering misconceptions; and increasing motivation [
3]. Various formats of interactive games [
4‐
9] and puzzles [
3,
10‐
12] have been advocated by researchers as active learning strategies which create an interactive learning experience by transforming inactive learning material into learning episodes where the learners are active players and participants.
Crossword puzzles are commonly found in newspapers and magazines. Crossword puzzles have also appeared in medical and nursing journals [
12,
13] to review and summarize information in an engaging manner.
However, they have not yet been well explored as a self-learning tool in pharmacology. Pharmacology is a subject in the Second Professional MBBS course of the Indian medical curriculum (II MBBS). During the II MBBS course in pharmacology, students get acquainted with the core areas of this subject such as drug classification, pharmacokinetic and pharmacodynamic principles of drugs, therapeutic uses, adverse effects and contraindications of drugs.
The students often perceive pharmacology as a ‘Volatile Subject’. Students are introduced to newer terms and concepts in pharmacology and it has been observed that students often find it difficult to remember and recall drug names. Hence, reinforcement of key concepts is essential to increase understanding, learning and retention.
Crossword puzzles stimulate the mind, increase the vocabulary and help to develop healthy scepticism [
3]. Therefore, instead of passive memorization of material, crossword puzzles can be beneficial as a self-learning tool to promote active learning and to develop critical thinking. Hence, the present study was conducted with the following objectives:
Data analysis and statistics
Quantitative and qualitative data analysis was carried out. Quantitative data analysis comprised crossword completion index, pre- and post-test score comparison, learning effectiveness index, intervention effectiveness, students’ feedback on a 5-point Likert scale and crossword usefulness on a 10-point scale.
The crossword completion index was defined as the percentage of correctly solved clues. Student’s paired t-test was used to compare pre- and post-test scores. Post-test scores between the two groups were compared using the unpaired Student’s t-test. A p < 0.05 was considered significant.
The learning effectiveness index was calculated as absolute learning gain (%Post-test score − %Pre-test score) and relative learning gain (%Post-test score − %Pre-test/%Pre-test score). Class-average normalized gain measures the ratio of whole group performance to the maximum achievable improvement and is used by many educators as a measure for course effectiveness. Hence, in our study, effectiveness of intervention was evaluated by class-average normalized gain [g = (%Post-test score − %Pre-test score) − (100 − %Pre-test score)] [
14]. A class-average normalized gain (g) of 0.3, i.e. 30 % was considered significant [
14,
15].
Students’ responses to items 1–8, recorded on a 5-point Likert scale questionnaire, were expressed as percentages. Students’ responses to item 9 in the questionnaire (10-point scale for usefulness) were categorized as follows: 1–2 = not useful; 3–4 = slightly useful; 5–6 = moderately useful; 7–8 = useful; 9–10 = very useful. Comments in response to item 10 were evaluated qualitatively.
Results
The compliance to the crossword puzzle activity in the students of the intervention group (Group A) was 100 % for both modules. The average crossword completion index was 92.86 %.
All students in the two groups took the pre-test as well as the post-test. The average test score in Group A improved significantly from 30.45 % (pre-test score: 6.09/20 ± 1.30) to 64.35 % (post-test score: 12.87/20 ± 1.39) (
p < 0.05). The absolute learning gain was 33.9 % whereas the relative learning gain was 111.33 %. Group B also showed improvement in test scores from 30.15 % (pre-test score: 6.03/20 ± 1.39) to 48.70 % (post-test score: 9.74/20 ± 3.17). The absolute and relative gain in Group B was 18.55 and 61.53 %, respectively. A significant improvement in the post-test score of Group A was seen as compared with Group B (
p < 0.001). Class-average normalized gain in Group A was 0.4872 (48.72 %) whereas in Group B it was 0.2656 (26.56 %) (Table
1).
Table 1
Pre-test scores, post-test scores and learning gain
A (n = 35) | 6.09 ± 1.30 (30.45) | 12.87 ± 1.39*,@
(64.35) | 33.9 | 111.33 | 48.72 |
B (n = 35) | 6.03 ± 1.39 (30.15) | 9.74 ± 3.17* (48.70) | 18.55 | 61.53 | 26.56 |
The response rate for the questionnaire was 100 %. The Cronbach’s alpha, a measure for internal consistency of questionnaire items, was 0.825.
The students enjoyed doing the crossword puzzles. Of the students, 82.86 % strongly agreed on this point, 71.43 % students were of the strong opinion that their knowledge about antihypertensive and antiepileptic drugs was enhanced as a result of the crossword activity and 65.71 % strongly felt that the crosswords were helpful to remember and recall the drug names and promoted active learning as well.
Of the students, 60 % felt that the crossword puzzle activity was challenging and problem solving, while 68.57 % students were of the opinion that the crossword puzzle clues emphasized the core area of the topic.
Overall, 85.71 % students strongly felt that the crossword puzzle was useful as a self-learning tool and enhanced learning through recreation, and 77.14 % students strongly agreed that crossword puzzles should be incorporated in the pharmacology curriculum as a self-learning tool (Table
2).
Table 2
Students’ perceptions about crossword puzzles as a self-learning tool
1 | Enjoyable experience to solve crossword puzzle | 0 (0.00) | 0 (0.00) | 0 (0.00) | 6 (17.14) | 29 (82.86) |
2 | Enhanced knowledge of antihypertensive and antiepileptic drugs | 0 (0.00) | 0 (0.00) | 3 (8.57) | 7 (20.00) | 25 (71.43) |
3 | Helped to remember drug names | 0 (0.00) | 0 (0.00) | 5 (14.29) | 7 (20.00) | 23 (65.71) |
4 | Challenging and problem solving | 0 (0.00) | 0 (0.00) | 1 (2.86) | 13 (37.14) | 21 (60.00) |
5 | Enhances learning through recreation | 0 (0.00) | 0 (0.00) | 0 (0.00) | 5 (14.29) | 30 (85.71) |
6 | Promotes active learning | 0 (0.00) | 0 (0.00) | 0 (0.00) | 12 (34.29) | 23 (65.71) |
7 | Emphasizes core area of topic | 0 (0.00) | 0 (0.00) | 1 (2.86) | 10 (28.57) | 24 (68.57) |
8 | Incorporation in pharmacology curriculum as self-learning tool/small group discussion | 0 (0.00) | 0 (0.00) | 3 (8.57) | 5 (14.29) | 27 (77.14) |
Responses recorded on a 10-point rating scale for usefulness were as follows: 7 = 11.43 %, 8 = 48.57 %, 9 = 22.86 %, and 10 = 17.14 %. Thus, according to categorization of scores (described under "
Materials and methods" section), 60 % of students found this intervention useful whereas 40 % perceived its educational value as very useful.
Free comments in response to item 10 in the questionnaire were analyzed and categorized as strengths and suggestions (Table
3).
Table 3
Strengths and suggestions for crossword puzzle activity
Recreational method of learning in small group |
‘Students should be pre-informed’. |
‘Helps to remember MCQ points’. | Test in the form of crossword puzzle should be taken in class after completion of topic |
‘Helps to categorize drug names according to different functions’. | Topic-wise crossword activity should be taken throughout the term |
Crossword puzzle was challenging | Tutorials should be based on crossword puzzles |
Crossword puzzles helpful in revision | Should be conducted in exam going term to facilitate learning without fear |
Discussion
The majority of Indian medical schools follow a discipline-based curriculum. Pharmacology is a fact-filled subject in the second professional MBBS course in the Indian medical curriculum. Students often find it difficult to understand concepts in pharmacology when they move from the first to the second professional level (II MBBS). Problems in recalling drug names during viva-voce of pharmacology are a routine observation by faculties. McDonald and Saarti [
16] also mentioned that learning a fact-filled subject such as pharmacology should be less of a chore and more of a pleasurable experience. Active learning strategies in pharmacology may overcome these problems. Various educational researchers have advocated incorporation of active learning strategies into the curriculum to improve understanding and learning [
3‐
5,
10,
11,
17]. Self-directed learning promotes active learning and develops critical thinking. We used crossword puzzles in pharmacology as a self-learning tool to promote active learning. The objectives of this study were to evaluate their usefulness and students’ perception towards this innovation.
This study concludes that in pharmacology the crossword puzzle is a useful self-learning tool. Effectiveness of this intervention was evident from improved post-test scores, absolute and relative learning gain and class-average normalized gain and students’ acceptability towards this innovation.
We evaluated the effectiveness of crossword puzzles in pharmacology using pre-test, post-test and learning gain. Although an improvement in the post-test score was observed in both groups, absolute as well as relative learning gain was observed to be greater in the intervention group as compared with the control group. In addition, class-average normalized gain in the intervention group was more than 0.3 (30 %).
Class-average normalized gain (g) has been used as a measure of effectiveness of an educational intervention by various researchers [
18]. Hake (2002) stated that class-average normalized gain offers a comparative measure for course effectiveness over diverse student populations with widely varying average pre-test scores. Thus, it diminishes the confounding effect of pre-course knowledge [
19]. Hence, we used class-average normalized gain (g) as a measure of effectiveness for our educational intervention, in addition to learning gain. Hake categorized a class-average normalized gain of 0.1–0.29 as low gain (g), 0.3–0.69 as medium gain and 0.7–1.0 as high gain [
15,
18]. In our study, we observed the class-average normalized gain (g) of 0.4872 (48.72 %) in the intervention group as compared with 0.2656 (26.56 %) in control group. That means that the intervention group had an average gain of 48.72 % of the maximum possible average gain. Thus, according to Hake’s criteria, the crossword puzzle in pharmacology was a moderately effective educational intervention in the form of a self-learning tool.
A literature search showed that none of the studies in medical education used a randomized control design and pre-test/post-test analysis as measure to determine effectiveness of crossword puzzles. Hence, no previous data are available for comparison. However, a randomized control design and pre-test/post-test analysis was used to evaluate the crossword puzzle as a tool to improve the vocabulary mastery of eighth grade students at a high school in Riau, which showed improved vocabulary in the intervention group as compared with the control group [
20].
Pre-test/post-test measurement in an educational intervention is often associated with extraneous variables such as history (any event, other than the planned treatment event that occurs between the pre- and post-test measurement and has an influence on the dependent variable); testing (any change on the second administration of a test as a result of having previously taken the test); differential attrition (differential loss of participants from the various comparison groups); Hawthorne effect (knowing that he/she is being tested may affect the results) and halo effect (human tendency to respond positively or negatively to a situation) [
14,
21]. These extraneous variables are threats for the internal validity of results, and results of educational research involving evaluation of knowledge gain out of educational intervention may be affected. However, the threats such as history, testing, Hawthorne effect and halo effect do not affect two-group or multi-group designs. In our study, we used a two-group design. Pre-test, post-test and self-learning modules with intervention were administered on the same day. Significant gains in the post-test score would not be possible without intervention in this type of short duration course module. In addition, the randomized controlled design of our study further reduces the risk of such threats. Hence, we argue that many of these threats did not influence our educational intervention.
Effectiveness of the crossword puzzle as a self-learning tool is sustainable due to the positive feedback received from the students. Students’ feedback indicated that they enjoyed this new teaching–learning activity. Thorndike’s law of effect states that responses that are made just prior to pleasant events are more likely to be repeated and learnt. The crossword puzzle activity was a pleasurable experience for the students. They perceived crossword puzzles as a challenging, problem solving, useful, and recreational tool for learning. Hence, we can argue that retention was better in the intervention group as compared with the control group. As far as students’ perceptions towards this tool are concerned, our findings were consistent with previous studies [
3,
11,
22]. Students have suggested that they should have been pre-informed about the crossword puzzle activity. Nevertheless, we deliberately used this strategy of not pre-informing to avoid any confounding effect of pre-knowledge on pre-test/post-test analysis. A few students felt that the crossword puzzles used in this study were less problem solving and challenging as evident from their suggestion to use more extensive clues. This is useful feedback for us to prepare crossword puzzles with different difficulty levels.
Crossword puzzles have a unique feature of self-correcting due to the length of each word and overlap of each answer from the other answer [
11]. This unique feature helps students to correct their mistakes instantaneously. This develops their critical thinking and helps them retain the knowledge gained. Bailey et al. [
10] developed educational puzzles as a supplementary tool to promote learning, enhance problem-solving skills to complement the information provided through traditional teaching. They also found crossword puzzles a useful and fun learning tool to evaluate their own knowledge. Saxena et al. [
3] described crossword puzzles as useful for assessing near transfer, which is called for when students encounter problems very similar to the problems they worked on during the learning stage. In our study, students’ performance improved after the intervention. Hence, we can claim the crossword puzzle as a useful inventory of active learning methods.
The important parameters considered for successful implementation of an educational intervention are its utility (effectiveness), acceptability and feasibility [
23]. The crossword puzzle in pharmacology as a self-learning tool was well perceived by the students. Crossword puzzles were helpful for revising learnt topics, for remembering and recalling drug names and were perceived as a recreational method of learning in a non-threatening environment by the students. These strengths indicate students’ acceptability of this self-learning tool.
Although preparing topic-specific crossword puzzles is somewhat time-consuming, the advantage is that this intervention is easy to implement. Tutorials and small group teaching can be conducted using this intervention. Crossword puzzle activities are easy to implement either using hard copies (as described in the study) or electronically. A range of software is available on the internet to prepare an electronic form of crossword puzzle. Moderate effectiveness of crossword puzzles and their acceptability by students favour their usefulness as a recreational self-learning tool in pharmacology.